1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + 4 \cdot \frac{\left(-z\right) + x}{y}double f(double x, double y, double z) {
double r15931616 = 1.0;
double r15931617 = 4.0;
double r15931618 = x;
double r15931619 = y;
double r15931620 = 0.25;
double r15931621 = r15931619 * r15931620;
double r15931622 = r15931618 + r15931621;
double r15931623 = z;
double r15931624 = r15931622 - r15931623;
double r15931625 = r15931617 * r15931624;
double r15931626 = r15931625 / r15931619;
double r15931627 = r15931616 + r15931626;
return r15931627;
}
double f(double x, double y, double z) {
double r15931628 = 2.0;
double r15931629 = 4.0;
double r15931630 = z;
double r15931631 = -r15931630;
double r15931632 = x;
double r15931633 = r15931631 + r15931632;
double r15931634 = y;
double r15931635 = r15931633 / r15931634;
double r15931636 = r15931629 * r15931635;
double r15931637 = r15931628 + r15931636;
return r15931637;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019170
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))