x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)\left(\left(\left(-6\right) \cdot z\right) \cdot \left(y - x\right) + \left(y - x\right) \cdot \left(\frac{2}{3} \cdot 6\right)\right) + xdouble f(double x, double y, double z) {
double r13484407 = x;
double r13484408 = y;
double r13484409 = r13484408 - r13484407;
double r13484410 = 6.0;
double r13484411 = r13484409 * r13484410;
double r13484412 = 2.0;
double r13484413 = 3.0;
double r13484414 = r13484412 / r13484413;
double r13484415 = z;
double r13484416 = r13484414 - r13484415;
double r13484417 = r13484411 * r13484416;
double r13484418 = r13484407 + r13484417;
return r13484418;
}
double f(double x, double y, double z) {
double r13484419 = 6.0;
double r13484420 = -r13484419;
double r13484421 = z;
double r13484422 = r13484420 * r13484421;
double r13484423 = y;
double r13484424 = x;
double r13484425 = r13484423 - r13484424;
double r13484426 = r13484422 * r13484425;
double r13484427 = 2.0;
double r13484428 = 3.0;
double r13484429 = r13484427 / r13484428;
double r13484430 = r13484429 * r13484419;
double r13484431 = r13484425 * r13484430;
double r13484432 = r13484426 + r13484431;
double r13484433 = r13484432 + r13484424;
return r13484433;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.4
rmApplied associate-*l*0.2
rmApplied sub-neg0.2
Applied distribute-rgt-in0.2
Applied distribute-rgt-in0.2
Final simplification0.2
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))