x \cdot \cos y + z \cdot \sin y
\mathsf{fma}\left(\sin y, z, x \cdot \cos y\right)double f(double x, double y, double z) {
double r10516497 = x;
double r10516498 = y;
double r10516499 = cos(r10516498);
double r10516500 = r10516497 * r10516499;
double r10516501 = z;
double r10516502 = sin(r10516498);
double r10516503 = r10516501 * r10516502;
double r10516504 = r10516500 + r10516503;
return r10516504;
}
double f(double x, double y, double z) {
double r10516505 = y;
double r10516506 = sin(r10516505);
double r10516507 = z;
double r10516508 = x;
double r10516509 = cos(r10516505);
double r10516510 = r10516508 * r10516509;
double r10516511 = fma(r10516506, r10516507, r10516510);
return r10516511;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
(+ (* x (cos y)) (* z (sin y))))