x \cdot x - \left(y \cdot 4\right) \cdot z
\mathsf{fma}\left(x, x, \left(-z\right) \cdot \left(4 \cdot y\right)\right)double f(double x, double y, double z) {
double r5556132 = x;
double r5556133 = r5556132 * r5556132;
double r5556134 = y;
double r5556135 = 4.0;
double r5556136 = r5556134 * r5556135;
double r5556137 = z;
double r5556138 = r5556136 * r5556137;
double r5556139 = r5556133 - r5556138;
return r5556139;
}
double f(double x, double y, double z) {
double r5556140 = x;
double r5556141 = z;
double r5556142 = -r5556141;
double r5556143 = 4.0;
double r5556144 = y;
double r5556145 = r5556143 * r5556144;
double r5556146 = r5556142 * r5556145;
double r5556147 = fma(r5556140, r5556140, r5556146);
return r5556147;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))