x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r6379101 = x;
double r6379102 = y;
double r6379103 = r6379102 * r6379102;
double r6379104 = r6379101 - r6379103;
return r6379104;
}
double f(double x, double y) {
double r6379105 = x;
double r6379106 = y;
double r6379107 = r6379106 * r6379106;
double r6379108 = r6379105 - r6379107;
return r6379108;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))