x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r4141760 = x;
double r4141761 = y;
double r4141762 = r4141760 * r4141761;
double r4141763 = z;
double r4141764 = t;
double r4141765 = r4141763 * r4141764;
double r4141766 = r4141762 + r4141765;
return r4141766;
}
double f(double x, double y, double z, double t) {
double r4141767 = x;
double r4141768 = y;
double r4141769 = z;
double r4141770 = t;
double r4141771 = r4141769 * r4141770;
double r4141772 = fma(r4141767, r4141768, r4141771);
return r4141772;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))