x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r4174612 = x;
double r4174613 = y;
double r4174614 = r4174612 * r4174613;
double r4174615 = z;
double r4174616 = t;
double r4174617 = r4174615 * r4174616;
double r4174618 = r4174614 - r4174617;
return r4174618;
}
double f(double x, double y, double z, double t) {
double r4174619 = x;
double r4174620 = y;
double r4174621 = z;
double r4174622 = t;
double r4174623 = r4174621 * r4174622;
double r4174624 = -r4174623;
double r4174625 = fma(r4174619, r4174620, r4174624);
return r4174625;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))