\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}\left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right) \cdot 4double f(double x, double y, double z) {
double r35753331 = 4.0;
double r35753332 = x;
double r35753333 = y;
double r35753334 = r35753332 - r35753333;
double r35753335 = z;
double r35753336 = 0.5;
double r35753337 = r35753335 * r35753336;
double r35753338 = r35753334 - r35753337;
double r35753339 = r35753331 * r35753338;
double r35753340 = r35753339 / r35753335;
return r35753340;
}
double f(double x, double y, double z) {
double r35753341 = x;
double r35753342 = z;
double r35753343 = r35753341 / r35753342;
double r35753344 = y;
double r35753345 = r35753344 / r35753342;
double r35753346 = r35753343 - r35753345;
double r35753347 = 0.5;
double r35753348 = r35753346 - r35753347;
double r35753349 = 4.0;
double r35753350 = r35753348 * r35753349;
return r35753350;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))