\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120a \cdot 120 + \frac{1}{\frac{\frac{z - t}{60}}{x - y}}double f(double x, double y, double z, double t, double a) {
double r41861551 = 60.0;
double r41861552 = x;
double r41861553 = y;
double r41861554 = r41861552 - r41861553;
double r41861555 = r41861551 * r41861554;
double r41861556 = z;
double r41861557 = t;
double r41861558 = r41861556 - r41861557;
double r41861559 = r41861555 / r41861558;
double r41861560 = a;
double r41861561 = 120.0;
double r41861562 = r41861560 * r41861561;
double r41861563 = r41861559 + r41861562;
return r41861563;
}
double f(double x, double y, double z, double t, double a) {
double r41861564 = a;
double r41861565 = 120.0;
double r41861566 = r41861564 * r41861565;
double r41861567 = 1.0;
double r41861568 = z;
double r41861569 = t;
double r41861570 = r41861568 - r41861569;
double r41861571 = 60.0;
double r41861572 = r41861570 / r41861571;
double r41861573 = x;
double r41861574 = y;
double r41861575 = r41861573 - r41861574;
double r41861576 = r41861572 / r41861575;
double r41861577 = r41861567 / r41861576;
double r41861578 = r41861566 + r41861577;
return r41861578;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
Simplified0.1
rmApplied clear-num0.2
rmApplied fma-udef0.2
Simplified0.1
rmApplied clear-num0.2
Final simplification0.2
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))