x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r25757541 = x;
double r25757542 = y;
double r25757543 = z;
double r25757544 = r25757542 * r25757543;
double r25757545 = r25757541 - r25757544;
return r25757545;
}
double f(double x, double y, double z) {
double r25757546 = x;
double r25757547 = z;
double r25757548 = y;
double r25757549 = r25757547 * r25757548;
double r25757550 = r25757546 - r25757549;
return r25757550;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))