\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r21712798 = x;
double r21712799 = y;
double r21712800 = r21712798 + r21712799;
double r21712801 = 2.0;
double r21712802 = r21712798 * r21712801;
double r21712803 = r21712802 * r21712799;
double r21712804 = r21712800 / r21712803;
return r21712804;
}
double f(double x, double y) {
double r21712805 = 0.5;
double r21712806 = y;
double r21712807 = r21712805 / r21712806;
double r21712808 = x;
double r21712809 = r21712805 / r21712808;
double r21712810 = r21712807 + r21712809;
return r21712810;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.4 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.4
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2.0) y)))