\frac{\frac{1}{x}}{y \cdot \left(1 + z \cdot z\right)}\frac{\frac{\frac{\frac{1}{y}}{\sqrt{\mathsf{fma}\left(z, z, 1\right)}}}{x}}{\sqrt{\mathsf{fma}\left(z, z, 1\right)}} \cdot 1double f(double x, double y, double z) {
double r14779316 = 1.0;
double r14779317 = x;
double r14779318 = r14779316 / r14779317;
double r14779319 = y;
double r14779320 = z;
double r14779321 = r14779320 * r14779320;
double r14779322 = r14779316 + r14779321;
double r14779323 = r14779319 * r14779322;
double r14779324 = r14779318 / r14779323;
return r14779324;
}
double f(double x, double y, double z) {
double r14779325 = 1.0;
double r14779326 = y;
double r14779327 = r14779325 / r14779326;
double r14779328 = z;
double r14779329 = 1.0;
double r14779330 = fma(r14779328, r14779328, r14779329);
double r14779331 = sqrt(r14779330);
double r14779332 = r14779327 / r14779331;
double r14779333 = x;
double r14779334 = r14779332 / r14779333;
double r14779335 = r14779334 / r14779331;
double r14779336 = r14779335 * r14779329;
return r14779336;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 5.9 |
|---|---|
| Target | 5.3 |
| Herbie | 5.5 |
Initial program 5.9
Simplified6.0
rmApplied add-sqr-sqrt6.0
Applied div-inv6.1
Applied times-frac5.6
rmApplied *-un-lft-identity5.6
Applied div-inv5.6
Applied times-frac5.6
Applied associate-*l*5.6
Simplified5.5
Final simplification5.5
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z)
:name "Statistics.Distribution.CauchyLorentz:$cdensity from math-functions-0.1.5.2"
:herbie-target
(if (< (* y (+ 1.0 (* z z))) -inf.0) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x)) (if (< (* y (+ 1.0 (* z z))) 8.680743250567252e+305) (/ (/ 1.0 x) (* (+ 1.0 (* z z)) y)) (/ (/ 1.0 y) (* (+ 1.0 (* z z)) x))))
(/ (/ 1.0 x) (* y (+ 1.0 (* z z)))))