1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \frac{\left(x - z\right) \cdot 4}{y}double f(double x, double y, double z) {
double r11959888 = 1.0;
double r11959889 = 4.0;
double r11959890 = x;
double r11959891 = y;
double r11959892 = 0.25;
double r11959893 = r11959891 * r11959892;
double r11959894 = r11959890 + r11959893;
double r11959895 = z;
double r11959896 = r11959894 - r11959895;
double r11959897 = r11959889 * r11959896;
double r11959898 = r11959897 / r11959891;
double r11959899 = r11959888 + r11959898;
return r11959899;
}
double f(double x, double y, double z) {
double r11959900 = 2.0;
double r11959901 = x;
double r11959902 = z;
double r11959903 = r11959901 - r11959902;
double r11959904 = 4.0;
double r11959905 = r11959903 * r11959904;
double r11959906 = y;
double r11959907 = r11959905 / r11959906;
double r11959908 = r11959900 + r11959907;
return r11959908;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.1
Final simplification0.1
herbie shell --seed 2019169 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))