Average Error: 0.0 → 0.0
Time: 21.5s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r11066561 = x;
        double r11066562 = y;
        double r11066563 = r11066562 - r11066561;
        double r11066564 = z;
        double r11066565 = r11066563 * r11066564;
        double r11066566 = r11066561 + r11066565;
        return r11066566;
}

double f(double x, double y, double z) {
        double r11066567 = x;
        double r11066568 = y;
        double r11066569 = r11066568 - r11066567;
        double r11066570 = z;
        double r11066571 = r11066569 * r11066570;
        double r11066572 = r11066567 + r11066571;
        return r11066572;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019169 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))