x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r7991735 = x;
double r7991736 = r7991735 * r7991735;
double r7991737 = y;
double r7991738 = 4.0;
double r7991739 = r7991737 * r7991738;
double r7991740 = z;
double r7991741 = r7991739 * r7991740;
double r7991742 = r7991736 - r7991741;
return r7991742;
}
double f(double x, double y, double z) {
double r7991743 = x;
double r7991744 = r7991743 * r7991743;
double r7991745 = y;
double r7991746 = 4.0;
double r7991747 = r7991745 * r7991746;
double r7991748 = z;
double r7991749 = r7991747 * r7991748;
double r7991750 = r7991744 - r7991749;
return r7991750;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019169
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))