x \cdot y + z \cdot t
z \cdot t + x \cdot y
double f(double x, double y, double z, double t) {
double r6268813 = x;
double r6268814 = y;
double r6268815 = r6268813 * r6268814;
double r6268816 = z;
double r6268817 = t;
double r6268818 = r6268816 * r6268817;
double r6268819 = r6268815 + r6268818;
return r6268819;
}
double f(double x, double y, double z, double t) {
double r6268820 = z;
double r6268821 = t;
double r6268822 = r6268820 * r6268821;
double r6268823 = x;
double r6268824 = y;
double r6268825 = r6268823 * r6268824;
double r6268826 = r6268822 + r6268825;
return r6268826;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019169
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))