x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r6615251 = x;
double r6615252 = y;
double r6615253 = r6615251 * r6615252;
double r6615254 = z;
double r6615255 = t;
double r6615256 = r6615254 * r6615255;
double r6615257 = r6615253 - r6615256;
return r6615257;
}
double f(double x, double y, double z, double t) {
double r6615258 = x;
double r6615259 = y;
double r6615260 = r6615258 * r6615259;
double r6615261 = z;
double r6615262 = t;
double r6615263 = r6615261 * r6615262;
double r6615264 = r6615260 - r6615263;
return r6615264;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019169
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))