x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r29822259 = x;
double r29822260 = y;
double r29822261 = z;
double r29822262 = r29822260 * r29822261;
double r29822263 = r29822259 - r29822262;
return r29822263;
}
double f(double x, double y, double z) {
double r29822264 = x;
double r29822265 = z;
double r29822266 = y;
double r29822267 = r29822265 * r29822266;
double r29822268 = r29822264 - r29822267;
return r29822268;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019169
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))