Average Error: 0.1 → 0.1
Time: 39.7s
Precision: 64
\[x \cdot \left(y + z\right) + z \cdot 5\]
\[z \cdot 5 + \left(y + z\right) \cdot x\]
x \cdot \left(y + z\right) + z \cdot 5
z \cdot 5 + \left(y + z\right) \cdot x
double f(double x, double y, double z) {
        double r31530883 = x;
        double r31530884 = y;
        double r31530885 = z;
        double r31530886 = r31530884 + r31530885;
        double r31530887 = r31530883 * r31530886;
        double r31530888 = 5.0;
        double r31530889 = r31530885 * r31530888;
        double r31530890 = r31530887 + r31530889;
        return r31530890;
}

double f(double x, double y, double z) {
        double r31530891 = z;
        double r31530892 = 5.0;
        double r31530893 = r31530891 * r31530892;
        double r31530894 = y;
        double r31530895 = r31530894 + r31530891;
        double r31530896 = x;
        double r31530897 = r31530895 * r31530896;
        double r31530898 = r31530893 + r31530897;
        return r31530898;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.1
Target0.1
Herbie0.1
\[\left(x + 5\right) \cdot z + x \cdot y\]

Derivation

  1. Initial program 0.1

    \[x \cdot \left(y + z\right) + z \cdot 5\]
  2. Final simplification0.1

    \[\leadsto z \cdot 5 + \left(y + z\right) \cdot x\]

Reproduce

herbie shell --seed 2019169 
(FPCore (x y z)
  :name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"

  :herbie-target
  (+ (* (+ x 5.0) z) (* x y))

  (+ (* x (+ y z)) (* z 5.0)))