1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \frac{\left(x - z\right) \cdot 4}{y}double f(double x, double y, double z) {
double r14457171 = 1.0;
double r14457172 = 4.0;
double r14457173 = x;
double r14457174 = y;
double r14457175 = 0.75;
double r14457176 = r14457174 * r14457175;
double r14457177 = r14457173 + r14457176;
double r14457178 = z;
double r14457179 = r14457177 - r14457178;
double r14457180 = r14457172 * r14457179;
double r14457181 = r14457180 / r14457174;
double r14457182 = r14457171 + r14457181;
return r14457182;
}
double f(double x, double y, double z) {
double r14457183 = 4.0;
double r14457184 = x;
double r14457185 = z;
double r14457186 = r14457184 - r14457185;
double r14457187 = r14457186 * r14457183;
double r14457188 = y;
double r14457189 = r14457187 / r14457188;
double r14457190 = r14457183 + r14457189;
return r14457190;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied sub-div0.0
Applied associate-*r/0.1
Final simplification0.1
herbie shell --seed 2019169
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))