1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}4 \cdot \left(\frac{x}{y} - \frac{z}{y}\right) + 2double f(double x, double y, double z) {
double r15535221 = 1.0;
double r15535222 = 4.0;
double r15535223 = x;
double r15535224 = y;
double r15535225 = 0.25;
double r15535226 = r15535224 * r15535225;
double r15535227 = r15535223 + r15535226;
double r15535228 = z;
double r15535229 = r15535227 - r15535228;
double r15535230 = r15535222 * r15535229;
double r15535231 = r15535230 / r15535224;
double r15535232 = r15535221 + r15535231;
return r15535232;
}
double f(double x, double y, double z) {
double r15535233 = 4.0;
double r15535234 = x;
double r15535235 = y;
double r15535236 = r15535234 / r15535235;
double r15535237 = z;
double r15535238 = r15535237 / r15535235;
double r15535239 = r15535236 - r15535238;
double r15535240 = r15535233 * r15535239;
double r15535241 = 2.0;
double r15535242 = r15535240 + r15535241;
return r15535242;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019169
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))