\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)1 \cdot \mathsf{fma}\left(\frac{rand}{\sqrt{\left(a - \frac{1}{3}\right) \cdot 9}}, a - \frac{1}{3}, a - \frac{1}{3}\right)double f(double a, double rand) {
double r4038336 = a;
double r4038337 = 1.0;
double r4038338 = 3.0;
double r4038339 = r4038337 / r4038338;
double r4038340 = r4038336 - r4038339;
double r4038341 = 9.0;
double r4038342 = r4038341 * r4038340;
double r4038343 = sqrt(r4038342);
double r4038344 = r4038337 / r4038343;
double r4038345 = rand;
double r4038346 = r4038344 * r4038345;
double r4038347 = r4038337 + r4038346;
double r4038348 = r4038340 * r4038347;
return r4038348;
}
double f(double a, double rand) {
double r4038349 = 1.0;
double r4038350 = rand;
double r4038351 = a;
double r4038352 = 3.0;
double r4038353 = r4038349 / r4038352;
double r4038354 = r4038351 - r4038353;
double r4038355 = 9.0;
double r4038356 = r4038354 * r4038355;
double r4038357 = sqrt(r4038356);
double r4038358 = r4038350 / r4038357;
double r4038359 = fma(r4038358, r4038354, r4038354);
double r4038360 = r4038349 * r4038359;
return r4038360;
}



Bits error versus a



Bits error versus rand
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019168 +o rules:numerics
(FPCore (a rand)
:name "Octave 3.8, oct_fill_randg"
(* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))