\frac{x \cdot 100}{x + y}\frac{x}{\frac{y + x}{\sqrt{100}}} \cdot \sqrt{100}double f(double x, double y) {
double r35187748 = x;
double r35187749 = 100.0;
double r35187750 = r35187748 * r35187749;
double r35187751 = y;
double r35187752 = r35187748 + r35187751;
double r35187753 = r35187750 / r35187752;
return r35187753;
}
double f(double x, double y) {
double r35187754 = x;
double r35187755 = y;
double r35187756 = r35187755 + r35187754;
double r35187757 = 100.0;
double r35187758 = sqrt(r35187757);
double r35187759 = r35187756 / r35187758;
double r35187760 = r35187754 / r35187759;
double r35187761 = r35187760 * r35187758;
return r35187761;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
rmApplied associate-/l*0.2
rmApplied add-sqr-sqrt0.2
Applied *-un-lft-identity0.2
Applied times-frac0.4
Applied *-un-lft-identity0.4
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:herbie-target
(* (/ x 1.0) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))