1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}4 + \frac{\left(x - z\right) \cdot 4}{y}double f(double x, double y, double z) {
double r9546117 = 1.0;
double r9546118 = 4.0;
double r9546119 = x;
double r9546120 = y;
double r9546121 = 0.75;
double r9546122 = r9546120 * r9546121;
double r9546123 = r9546119 + r9546122;
double r9546124 = z;
double r9546125 = r9546123 - r9546124;
double r9546126 = r9546118 * r9546125;
double r9546127 = r9546126 / r9546120;
double r9546128 = r9546117 + r9546127;
return r9546128;
}
double f(double x, double y, double z) {
double r9546129 = 4.0;
double r9546130 = x;
double r9546131 = z;
double r9546132 = r9546130 - r9546131;
double r9546133 = r9546132 * r9546129;
double r9546134 = y;
double r9546135 = r9546133 / r9546134;
double r9546136 = r9546129 + r9546135;
return r9546136;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.2
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.1
Final simplification0.1
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))