1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2 + \frac{\left(x - z\right) \cdot 4}{y}double f(double x, double y, double z) {
double r11765867 = 1.0;
double r11765868 = 4.0;
double r11765869 = x;
double r11765870 = y;
double r11765871 = 0.25;
double r11765872 = r11765870 * r11765871;
double r11765873 = r11765869 + r11765872;
double r11765874 = z;
double r11765875 = r11765873 - r11765874;
double r11765876 = r11765868 * r11765875;
double r11765877 = r11765876 / r11765870;
double r11765878 = r11765867 + r11765877;
return r11765878;
}
double f(double x, double y, double z) {
double r11765879 = 2.0;
double r11765880 = x;
double r11765881 = z;
double r11765882 = r11765880 - r11765881;
double r11765883 = 4.0;
double r11765884 = r11765882 * r11765883;
double r11765885 = y;
double r11765886 = r11765884 / r11765885;
double r11765887 = r11765879 + r11765886;
return r11765887;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.1
Final simplification0.1
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))