Average Error: 0.0 → 0.0
Time: 28.5s
Precision: 64
\[x + \left(y - x\right) \cdot z\]
\[x + \left(y - x\right) \cdot z\]
x + \left(y - x\right) \cdot z
x + \left(y - x\right) \cdot z
double f(double x, double y, double z) {
        double r11184465 = x;
        double r11184466 = y;
        double r11184467 = r11184466 - r11184465;
        double r11184468 = z;
        double r11184469 = r11184467 * r11184468;
        double r11184470 = r11184465 + r11184469;
        return r11184470;
}

double f(double x, double y, double z) {
        double r11184471 = x;
        double r11184472 = y;
        double r11184473 = r11184472 - r11184471;
        double r11184474 = z;
        double r11184475 = r11184473 * r11184474;
        double r11184476 = r11184471 + r11184475;
        return r11184476;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x + \left(y - x\right) \cdot z\]

Reproduce

herbie shell --seed 2019168 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  (+ x (* (- y x) z)))