x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r9240833 = x;
double r9240834 = r9240833 * r9240833;
double r9240835 = y;
double r9240836 = 4.0;
double r9240837 = r9240835 * r9240836;
double r9240838 = z;
double r9240839 = r9240837 * r9240838;
double r9240840 = r9240834 - r9240839;
return r9240840;
}
double f(double x, double y, double z) {
double r9240841 = x;
double r9240842 = r9240841 * r9240841;
double r9240843 = y;
double r9240844 = 4.0;
double r9240845 = r9240843 * r9240844;
double r9240846 = z;
double r9240847 = r9240845 * r9240846;
double r9240848 = r9240842 - r9240847;
return r9240848;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))