x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r9291319 = x;
double r9291320 = y;
double r9291321 = r9291319 * r9291320;
double r9291322 = z;
double r9291323 = t;
double r9291324 = r9291322 * r9291323;
double r9291325 = r9291321 - r9291324;
return r9291325;
}
double f(double x, double y, double z, double t) {
double r9291326 = x;
double r9291327 = y;
double r9291328 = r9291326 * r9291327;
double r9291329 = z;
double r9291330 = t;
double r9291331 = r9291329 * r9291330;
double r9291332 = r9291328 - r9291331;
return r9291332;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))