x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r36356168 = x;
double r36356169 = y;
double r36356170 = z;
double r36356171 = r36356169 * r36356170;
double r36356172 = r36356168 - r36356171;
return r36356172;
}
double f(double x, double y, double z) {
double r36356173 = x;
double r36356174 = z;
double r36356175 = y;
double r36356176 = r36356174 * r36356175;
double r36356177 = r36356173 - r36356176;
return r36356177;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))