\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r2525436 = x;
double r2525437 = y;
double r2525438 = r2525436 * r2525437;
double r2525439 = z;
double r2525440 = t;
double r2525441 = r2525439 * r2525440;
double r2525442 = r2525438 + r2525441;
double r2525443 = a;
double r2525444 = b;
double r2525445 = r2525443 * r2525444;
double r2525446 = r2525442 + r2525445;
double r2525447 = c;
double r2525448 = i;
double r2525449 = r2525447 * r2525448;
double r2525450 = r2525446 + r2525449;
return r2525450;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r2525451 = z;
double r2525452 = t;
double r2525453 = x;
double r2525454 = y;
double r2525455 = c;
double r2525456 = i;
double r2525457 = b;
double r2525458 = a;
double r2525459 = r2525457 * r2525458;
double r2525460 = fma(r2525455, r2525456, r2525459);
double r2525461 = fma(r2525453, r2525454, r2525460);
double r2525462 = fma(r2525451, r2525452, r2525461);
return r2525462;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))