x \cdot \left(1.0 - y \cdot z\right)
\left(1.0 - z \cdot y\right) \cdot x
double f(double x, double y, double z) {
double r9097869 = x;
double r9097870 = 1.0;
double r9097871 = y;
double r9097872 = z;
double r9097873 = r9097871 * r9097872;
double r9097874 = r9097870 - r9097873;
double r9097875 = r9097869 * r9097874;
return r9097875;
}
double f(double x, double y, double z) {
double r9097876 = 1.0;
double r9097877 = z;
double r9097878 = y;
double r9097879 = r9097877 * r9097878;
double r9097880 = r9097876 - r9097879;
double r9097881 = x;
double r9097882 = r9097880 * r9097881;
return r9097882;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 3.2
rmApplied *-commutative3.2
Final simplification3.2
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
(* x (- 1.0 (* y z))))