x \cdot x - \left(y \cdot 4.0\right) \cdot z
\mathsf{fma}\left(x, x, \left(-z\right) \cdot \left(4.0 \cdot y\right)\right)double f(double x, double y, double z) {
double r11163976 = x;
double r11163977 = r11163976 * r11163976;
double r11163978 = y;
double r11163979 = 4.0;
double r11163980 = r11163978 * r11163979;
double r11163981 = z;
double r11163982 = r11163980 * r11163981;
double r11163983 = r11163977 - r11163982;
return r11163983;
}
double f(double x, double y, double z) {
double r11163984 = x;
double r11163985 = z;
double r11163986 = -r11163985;
double r11163987 = 4.0;
double r11163988 = y;
double r11163989 = r11163987 * r11163988;
double r11163990 = r11163986 * r11163989;
double r11163991 = fma(r11163984, r11163984, r11163990);
return r11163991;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
(- (* x x) (* (* y 4.0) z)))