x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r5518659 = x;
double r5518660 = y;
double r5518661 = r5518660 * r5518660;
double r5518662 = r5518659 - r5518661;
return r5518662;
}
double f(double x, double y) {
double r5518663 = x;
double r5518664 = y;
double r5518665 = r5518664 * r5518664;
double r5518666 = r5518663 - r5518665;
return r5518666;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
(- x (* y y)))