x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r4506160 = x;
double r4506161 = y;
double r4506162 = r4506160 * r4506161;
double r4506163 = z;
double r4506164 = t;
double r4506165 = r4506163 * r4506164;
double r4506166 = r4506162 + r4506165;
return r4506166;
}
double f(double x, double y, double z, double t) {
double r4506167 = x;
double r4506168 = y;
double r4506169 = z;
double r4506170 = t;
double r4506171 = r4506169 * r4506170;
double r4506172 = fma(r4506167, r4506168, r4506171);
return r4506172;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
(+ (* x y) (* z t)))