\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r6040385 = x;
double r6040386 = y;
double r6040387 = r6040385 * r6040386;
double r6040388 = z;
double r6040389 = t;
double r6040390 = r6040388 * r6040389;
double r6040391 = r6040387 + r6040390;
double r6040392 = a;
double r6040393 = b;
double r6040394 = r6040392 * r6040393;
double r6040395 = r6040391 + r6040394;
return r6040395;
}
double f(double x, double y, double z, double t, double a, double b) {
double r6040396 = a;
double r6040397 = b;
double r6040398 = x;
double r6040399 = y;
double r6040400 = z;
double r6040401 = t;
double r6040402 = r6040400 * r6040401;
double r6040403 = fma(r6040398, r6040399, r6040402);
double r6040404 = fma(r6040396, r6040397, r6040403);
return r6040404;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
(+ (+ (* x y) (* z t)) (* a b)))