x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r8500761 = x;
double r8500762 = y;
double r8500763 = r8500761 * r8500762;
double r8500764 = z;
double r8500765 = t;
double r8500766 = r8500764 * r8500765;
double r8500767 = r8500763 - r8500766;
return r8500767;
}
double f(double x, double y, double z, double t) {
double r8500768 = x;
double r8500769 = y;
double r8500770 = r8500768 * r8500769;
double r8500771 = z;
double r8500772 = t;
double r8500773 = r8500771 * r8500772;
double r8500774 = r8500770 - r8500773;
return r8500774;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
(- (* x y) (* z t)))