\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\mathsf{fma}\left(z, t, \mathsf{fma}\left(x, y, \mathsf{fma}\left(c, i, b \cdot a\right)\right)\right)double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4377274 = x;
double r4377275 = y;
double r4377276 = r4377274 * r4377275;
double r4377277 = z;
double r4377278 = t;
double r4377279 = r4377277 * r4377278;
double r4377280 = r4377276 + r4377279;
double r4377281 = a;
double r4377282 = b;
double r4377283 = r4377281 * r4377282;
double r4377284 = r4377280 + r4377283;
double r4377285 = c;
double r4377286 = i;
double r4377287 = r4377285 * r4377286;
double r4377288 = r4377284 + r4377287;
return r4377288;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r4377289 = z;
double r4377290 = t;
double r4377291 = x;
double r4377292 = y;
double r4377293 = c;
double r4377294 = i;
double r4377295 = b;
double r4377296 = a;
double r4377297 = r4377295 * r4377296;
double r4377298 = fma(r4377293, r4377294, r4377297);
double r4377299 = fma(r4377291, r4377292, r4377298);
double r4377300 = fma(r4377289, r4377290, r4377299);
return r4377300;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))