\frac{4.0 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4.0 \cdot \left(\frac{x - y}{z} - 0.5\right)double f(double x, double y, double z) {
double r38650728 = 4.0;
double r38650729 = x;
double r38650730 = y;
double r38650731 = r38650729 - r38650730;
double r38650732 = z;
double r38650733 = 0.5;
double r38650734 = r38650732 * r38650733;
double r38650735 = r38650731 - r38650734;
double r38650736 = r38650728 * r38650735;
double r38650737 = r38650736 / r38650732;
return r38650737;
}
double f(double x, double y, double z) {
double r38650738 = 4.0;
double r38650739 = x;
double r38650740 = y;
double r38650741 = r38650739 - r38650740;
double r38650742 = z;
double r38650743 = r38650741 / r38650742;
double r38650744 = 0.5;
double r38650745 = r38650743 - r38650744;
double r38650746 = r38650738 * r38650745;
return r38650746;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Simplified0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))