\frac{x \cdot y - z \cdot t}{a}\frac{x \cdot y - z \cdot t}{a}double f(double x, double y, double z, double t, double a) {
double r27812439 = x;
double r27812440 = y;
double r27812441 = r27812439 * r27812440;
double r27812442 = z;
double r27812443 = t;
double r27812444 = r27812442 * r27812443;
double r27812445 = r27812441 - r27812444;
double r27812446 = a;
double r27812447 = r27812445 / r27812446;
return r27812447;
}
double f(double x, double y, double z, double t, double a) {
double r27812448 = x;
double r27812449 = y;
double r27812450 = r27812448 * r27812449;
double r27812451 = z;
double r27812452 = t;
double r27812453 = r27812451 * r27812452;
double r27812454 = r27812450 - r27812453;
double r27812455 = a;
double r27812456 = r27812454 / r27812455;
return r27812456;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 7.4 |
|---|---|
| Target | 5.9 |
| Herbie | 7.4 |
Initial program 7.4
Final simplification7.4
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))