\frac{60.0 \cdot \left(x - y\right)}{z - t} + a \cdot 120.0\mathsf{fma}\left(\frac{60.0}{z - t}, x - y, 120.0 \cdot a\right)double f(double x, double y, double z, double t, double a) {
double r38491906 = 60.0;
double r38491907 = x;
double r38491908 = y;
double r38491909 = r38491907 - r38491908;
double r38491910 = r38491906 * r38491909;
double r38491911 = z;
double r38491912 = t;
double r38491913 = r38491911 - r38491912;
double r38491914 = r38491910 / r38491913;
double r38491915 = a;
double r38491916 = 120.0;
double r38491917 = r38491915 * r38491916;
double r38491918 = r38491914 + r38491917;
return r38491918;
}
double f(double x, double y, double z, double t, double a) {
double r38491919 = 60.0;
double r38491920 = z;
double r38491921 = t;
double r38491922 = r38491920 - r38491921;
double r38491923 = r38491919 / r38491922;
double r38491924 = x;
double r38491925 = y;
double r38491926 = r38491924 - r38491925;
double r38491927 = 120.0;
double r38491928 = a;
double r38491929 = r38491927 * r38491928;
double r38491930 = fma(r38491923, r38491926, r38491929);
return r38491930;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
Simplified0.2
Final simplification0.2
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))