x \cdot \left(1.0 - \left(1.0 - y\right) \cdot z\right)
\mathsf{fma}\left(z, y - 1.0, 1.0\right) \cdot xdouble f(double x, double y, double z) {
double r26960548 = x;
double r26960549 = 1.0;
double r26960550 = y;
double r26960551 = r26960549 - r26960550;
double r26960552 = z;
double r26960553 = r26960551 * r26960552;
double r26960554 = r26960549 - r26960553;
double r26960555 = r26960548 * r26960554;
return r26960555;
}
double f(double x, double y, double z) {
double r26960556 = z;
double r26960557 = y;
double r26960558 = 1.0;
double r26960559 = r26960557 - r26960558;
double r26960560 = fma(r26960556, r26960559, r26960558);
double r26960561 = x;
double r26960562 = r26960560 * r26960561;
return r26960562;
}




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 3.3 |
|---|---|
| Target | 0.2 |
| Herbie | 3.3 |
Initial program 3.3
Simplified3.3
Final simplification3.3
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))