\frac{x \cdot 100.0}{x + y}\frac{x}{\frac{y + x}{\sqrt{100.0}}} \cdot \sqrt{100.0}double f(double x, double y) {
double r36010299 = x;
double r36010300 = 100.0;
double r36010301 = r36010299 * r36010300;
double r36010302 = y;
double r36010303 = r36010299 + r36010302;
double r36010304 = r36010301 / r36010303;
return r36010304;
}
double f(double x, double y) {
double r36010305 = x;
double r36010306 = y;
double r36010307 = r36010306 + r36010305;
double r36010308 = 100.0;
double r36010309 = sqrt(r36010308);
double r36010310 = r36010307 / r36010309;
double r36010311 = r36010305 / r36010310;
double r36010312 = r36010311 * r36010309;
return r36010312;
}




Bits error versus x




Bits error versus y
Results
| Original | 0.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.3
rmApplied associate-/l*0.2
rmApplied add-sqr-sqrt0.2
Applied *-un-lft-identity0.2
Applied times-frac0.4
Applied *-un-lft-identity0.4
Applied times-frac0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "Development.Shake.Progress:message from shake-0.15.5"
:herbie-target
(* (/ x 1) (/ 100.0 (+ x y)))
(/ (* x 100.0) (+ x y)))