x - y \cdot z
x - z \cdot y
double f(double x, double y, double z) {
double r31352982 = x;
double r31352983 = y;
double r31352984 = z;
double r31352985 = r31352983 * r31352984;
double r31352986 = r31352982 - r31352985;
return r31352986;
}
double f(double x, double y, double z) {
double r31352987 = x;
double r31352988 = z;
double r31352989 = y;
double r31352990 = r31352988 * r31352989;
double r31352991 = r31352987 - r31352990;
return r31352991;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))