\frac{\left(1.0 - x\right) \cdot \left(3.0 - x\right)}{y \cdot 3.0}\frac{\frac{3.0 - x}{3.0}}{y} \cdot \left(1.0 - x\right)double f(double x, double y) {
double r28081464 = 1.0;
double r28081465 = x;
double r28081466 = r28081464 - r28081465;
double r28081467 = 3.0;
double r28081468 = r28081467 - r28081465;
double r28081469 = r28081466 * r28081468;
double r28081470 = y;
double r28081471 = r28081470 * r28081467;
double r28081472 = r28081469 / r28081471;
return r28081472;
}
double f(double x, double y) {
double r28081473 = 3.0;
double r28081474 = x;
double r28081475 = r28081473 - r28081474;
double r28081476 = r28081475 / r28081473;
double r28081477 = y;
double r28081478 = r28081476 / r28081477;
double r28081479 = 1.0;
double r28081480 = r28081479 - r28081474;
double r28081481 = r28081478 * r28081480;
return r28081481;
}




Bits error versus x




Bits error versus y
Results
| Original | 5.2 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 5.2
rmApplied times-frac0.1
rmApplied div-inv0.2
Applied associate-*l*0.2
Simplified0.1
Final simplification0.1
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))