x - \frac{y - z}{\frac{\left(t - z\right) + 1.0}{a}}x - \left(y - z\right) \cdot \frac{a}{1.0 + \left(t - z\right)}double f(double x, double y, double z, double t, double a) {
double r27084505 = x;
double r27084506 = y;
double r27084507 = z;
double r27084508 = r27084506 - r27084507;
double r27084509 = t;
double r27084510 = r27084509 - r27084507;
double r27084511 = 1.0;
double r27084512 = r27084510 + r27084511;
double r27084513 = a;
double r27084514 = r27084512 / r27084513;
double r27084515 = r27084508 / r27084514;
double r27084516 = r27084505 - r27084515;
return r27084516;
}
double f(double x, double y, double z, double t, double a) {
double r27084517 = x;
double r27084518 = y;
double r27084519 = z;
double r27084520 = r27084518 - r27084519;
double r27084521 = a;
double r27084522 = 1.0;
double r27084523 = t;
double r27084524 = r27084523 - r27084519;
double r27084525 = r27084522 + r27084524;
double r27084526 = r27084521 / r27084525;
double r27084527 = r27084520 * r27084526;
double r27084528 = r27084517 - r27084527;
return r27084528;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 2.0 |
|---|---|
| Target | 0.2 |
| Herbie | 1.8 |
Initial program 2.0
rmApplied div-inv2.0
Simplified1.8
Final simplification1.8
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:herbie-target
(- x (* (/ (- y z) (+ (- t z) 1.0)) a))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))