x + y \cdot \frac{z - t}{z - a}\mathsf{fma}\left(\frac{z}{z - a} - \frac{1}{z - a} \cdot t, y, x\right)double f(double x, double y, double z, double t, double a) {
double r26442500 = x;
double r26442501 = y;
double r26442502 = z;
double r26442503 = t;
double r26442504 = r26442502 - r26442503;
double r26442505 = a;
double r26442506 = r26442502 - r26442505;
double r26442507 = r26442504 / r26442506;
double r26442508 = r26442501 * r26442507;
double r26442509 = r26442500 + r26442508;
return r26442509;
}
double f(double x, double y, double z, double t, double a) {
double r26442510 = z;
double r26442511 = a;
double r26442512 = r26442510 - r26442511;
double r26442513 = r26442510 / r26442512;
double r26442514 = 1.0;
double r26442515 = r26442514 / r26442512;
double r26442516 = t;
double r26442517 = r26442515 * r26442516;
double r26442518 = r26442513 - r26442517;
double r26442519 = y;
double r26442520 = x;
double r26442521 = fma(r26442518, r26442519, r26442520);
return r26442521;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 1.4 |
|---|---|
| Target | 1.3 |
| Herbie | 1.4 |
Initial program 1.4
Simplified1.3
rmApplied div-sub1.3
rmApplied div-inv1.4
Final simplification1.4
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, A"
:herbie-target
(+ x (/ y (/ (- z a) (- z t))))
(+ x (* y (/ (- z t) (- z a)))))