\frac{x - y}{\left(x \cdot 2.0\right) \cdot y}\frac{0.5}{y} - \frac{0.5}{x}double f(double x, double y) {
double r24094964 = x;
double r24094965 = y;
double r24094966 = r24094964 - r24094965;
double r24094967 = 2.0;
double r24094968 = r24094964 * r24094967;
double r24094969 = r24094968 * r24094965;
double r24094970 = r24094966 / r24094969;
return r24094970;
}
double f(double x, double y) {
double r24094971 = 0.5;
double r24094972 = y;
double r24094973 = r24094971 / r24094972;
double r24094974 = x;
double r24094975 = r24094971 / r24094974;
double r24094976 = r24094973 - r24094975;
return r24094976;
}




Bits error versus x




Bits error versus y
Results
| Original | 14.3 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 14.3
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2.0) y)))