\left(x + y\right) \cdot \left(z + 1.0\right)
\left(y + x\right) \cdot \left(z + 1.0\right)
double f(double x, double y, double z) {
double r960720 = x;
double r960721 = y;
double r960722 = r960720 + r960721;
double r960723 = z;
double r960724 = 1.0;
double r960725 = r960723 + r960724;
double r960726 = r960722 * r960725;
return r960726;
}
double f(double x, double y, double z) {
double r960727 = y;
double r960728 = x;
double r960729 = r960727 + r960728;
double r960730 = z;
double r960731 = 1.0;
double r960732 = r960730 + r960731;
double r960733 = r960729 * r960732;
return r960733;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
(* (+ x y) (+ z 1.0)))