\frac{x}{y \cdot y}\frac{1}{y} \cdot \frac{x}{y}double f(double x, double y) {
double r14146889 = x;
double r14146890 = y;
double r14146891 = r14146890 * r14146890;
double r14146892 = r14146889 / r14146891;
return r14146892;
}
double f(double x, double y) {
double r14146893 = 1.0;
double r14146894 = y;
double r14146895 = r14146893 / r14146894;
double r14146896 = x;
double r14146897 = r14146896 / r14146894;
double r14146898 = r14146895 * r14146897;
return r14146898;
}




Bits error versus x




Bits error versus y
Results
| Original | 10.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 10.5
rmApplied associate-/r*0.2
rmApplied div-inv0.2
Final simplification0.2
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y)
:name "Physics.ForceLayout:coulombForce from force-layout-0.4.0.2"
:herbie-target
(/ (/ x y) y)
(/ x (* y y)))