1.0 + \frac{4.0 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}2.0 + \frac{\left(x - z\right) \cdot 4.0}{y}double f(double x, double y, double z) {
double r13175010 = 1.0;
double r13175011 = 4.0;
double r13175012 = x;
double r13175013 = y;
double r13175014 = 0.25;
double r13175015 = r13175013 * r13175014;
double r13175016 = r13175012 + r13175015;
double r13175017 = z;
double r13175018 = r13175016 - r13175017;
double r13175019 = r13175011 * r13175018;
double r13175020 = r13175019 / r13175013;
double r13175021 = r13175010 + r13175020;
return r13175021;
}
double f(double x, double y, double z) {
double r13175022 = 2.0;
double r13175023 = x;
double r13175024 = z;
double r13175025 = r13175023 - r13175024;
double r13175026 = 4.0;
double r13175027 = r13175025 * r13175026;
double r13175028 = y;
double r13175029 = r13175027 / r13175028;
double r13175030 = r13175022 + r13175029;
return r13175030;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.1
Final simplification0.1
herbie shell --seed 2019168 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.25)) z)) y)))